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1. Eve online, 14 hours of boredom, 2 hours of thrill. - in EVE General Discussion [original thread]
Ranzabar wrote: Caldari Citizen 122041112 wrote: I love this game, but i wish developers would concentrate into making eve more exciteing. Currently i have 14 hours of boredom per day and 2 hours of awesom time. How could we change that? So...
- by Milton von Friedman - at 2012.11.04 21:01:00
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2. Eve online, 14 hours of boredom, 2 hours of thrill. - in EVE General Discussion [original thread]
Weird, I put in less than an hour a day and I am always excited by my investment schemes. You're probably "playing eve," in a manner that doesn't suit your tastes. Get out there and find a niche that you like. On the other hand, you may just be o...
- by Milton von Friedman - at 2012.11.04 19:25:00
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3. communism is the answer - in EVE General Discussion [original thread]
Darvaleth Sigma wrote: Karn Dulake wrote: I never saw any of this in Das Kapital And did you actually read Das Kapital? :P Preferred The Road to Serfdom myself.
- by Milton von Friedman - at 2012.10.30 20:52:00
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4. PVP In Null... - in EVE General Discussion [original thread]
Zhade Lezte wrote: And holy hell Kugutsumen isn't censored here anymore? Not empty quoting.
- by Milton von Friedman - at 2012.10.28 01:55:00
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5. You didn't build that GǪ - in EVE General Discussion [original thread]
What's this socialist clap-trap doing in my dystopian future?
- by Milton von Friedman - at 2012.10.28 01:50:00
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6. EVE THE LAST HARDCORE MMO - in EVE General Discussion [original thread]
Lialem wrote: if you want to gather the valuable stuff you have to go to 0.0 or wormhole or low sec. Station trading is still more lucrative than most activities out there and always will be. :hardcore:
- by Milton von Friedman - at 2012.10.16 00:47:00
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7. Encourageing Players To Enjoy More Risk - in EVE General Discussion [original thread]
I don't really care what's done, but I do like to see CCP mix up the balance of resources in null and empire. It gives me plenty of speculative market activity to profit from.
- by Milton von Friedman - at 2012.10.15 21:40:00
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8. Getting More Players Through Their First Two Months - in EVE General Discussion [original thread]
There is no panacea for curing new players of the "what the hell can I do at this point," problem. EVE is a game for self-motivated and entrepreneurial individuals. There are massive benefits from collective efforts, but the organic process of net...
- by Milton von Friedman - at 2012.10.07 21:10:00
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